Call of Cthulhu - A Time To Harvest


Price:
Sale price$95.00
Stock:
Only 1 unit left

Description

Death and Discovery in the Vermont Hills!

In 1929, a student died during an expedition in the Vermont Hills. One year later, the Miskatonic University sent another team on the same expedition…

It's time to harvest....

A Beginner-Friendly Campaign for Call of Cthulhu

First released as a six-scenario Organized Play series, A Time to Harvest is available now for the first time in a complete and updated tome. The campaign is compatible with both Call of Cthulhu and Pulp Cthulhu rules.

Set in the picturesque state of Vermont at the beginning of the 1930s, A Time to Harvest is a six-part campaign centered on the valley surrounding the sleeping town of Cobb's Corners. A wellspring of resources for the Keeper, the book includes a full suit of player handouts, maps, and details on the key locations preparing you for both the events of the campaign, as well as giving you plenty of information to write your own scenarios set in 1920s Vermont.

A small town nestled in a bountiful valley, Cobb's Corners is a key location in A Time to Harvest. The book details the Vermont town, helping you bring it to life at the tabletop, and to give the setting for your games of Call of Cthulhu a rich, lived-in feeling.

A Time To Harvest contains new rules and advice for creating student investigators. Additionally, there is information on incorporating existing characters into the campaign by bringing in your investigators that have cut their teeth in other scenarios for Call of Cthulhu.

The book includes 10 pre-generated investigators, giving new and eager players everything they need to jump right into the mystery of Cobb's Corners.

Suitable for both classic Call of Cthulhu and Pulp Cthulhu, players take on the roles of Miskatonic University students and academic staff, chosen by Professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, and to Detroit and beyond, the investigators delve into forgotten lore, strange science, and the horrors of the cosmos.

•    Campaign overview, detailing the setting of Cobb’s Corners, along with the various threats the investigators can face.
•    Advice for creating student investigators and how to incorporate existing characters.
•    Investigator handouts and maps covering all of the campaign’s key locations.
•    Ten classic pre-generated investigators, ready to pick up and play.
•    Guidance on pulp-style and classic-style play.
•    Optional sixth adventure for Pulp Cthulhu.

Payment & Security

American Express Apple Pay Google Pay Mastercard PayPal Shop Pay Union Pay Visa

Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

Estimate shipping

You may also like