Trouble at the Docks - A One-Shot Adventure for D&D 5.5e


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Sale price$10.00
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In stock

Description

A Coastal Adventure for Level 2–3 Characters, designed to run for 2–3 hours 
Written by The Freeform GM

Something is lurking beneath the docks, and the local fishermen are growing afraid.

Steve McDonald, the dockmaster, hires the adventurers to investigate a string of strange incidents. Boats have been damaged, fishing nets torn apart, and a dockworker named Martin Fowler has disappeared. As the characters search the docks, they begin to uncover signs that something from the water is responsible.

When night falls, the danger becomes much harder to ignore.

What Awaits at the Docks?

Trouble at the Docks is a short coastal adventure focused on investigation, exploration, and combat.

  • Investigate a troubled fishing dock.
  • Search for clues and discover what happened to Martin Fowler.
  • Explore the boats, walkways, and shoreline.
  • Encounter creatures lurking around the harbour.
  • Face the sahuagin responsible for the trouble.

A complete, ready-to-run one-shot adventure with maps, encounters, and GM resources.

  • Key NPCs and creature statistics
  • Story clues and encounters
  • GM guidance and random encounters
  • Day and nighttime encounters
  • Rewards and adventure conclusion
  • Print-Ready Maps in PDF format
  • VTT Maps in high-resolution PNG format

The docks are quiet for a reason, something is moving beneath the water, and it wants something back.

Format: Digital PDF Download with PNG VTT Maps

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