Castle Falkenstein RPG | Steampunk Fantasy Roleplaying


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Description

High Adventure in the Steam Age!

When computer game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress and defeat the Evil legions of a Dark Court determined to destroy him at all costs. Then maybe, just maybe, he could find a way home again.

Enter a world of another universe just a few steps away from our own; a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of Sherlock Holmes’ London. This is a place of Swashbuckling Fantasy, High Romance and Alternate History; the world of CASTLE FALKENSTEIN!

The story is an alternate universe set during the Victorian era, mostly in Europe — or as it's called in this universe, New Europa. Many fixtures of period fiction, high fantasy, and real history are all present, including high society intrigue, wars between European powers, and the shadowy presence of magicians and faeries.

Rather than being a straight setting for the 19th century era like Victoriana, Castle Falkenstein defines itself with the slogan of "the Victorian Era as it Should Have Been", in which gallant men and women fight the forces of evil, steam-powered contraptions fill the skies and faeries are a regular sight in the cities of Europe. While calling itself a Steampunk setting, the books constantly imply and point out that many of the technologies are thanks to subtle (and unconscious) manipulation of sorcery, making it a straight Gaslamp Fantasy with a heavy dose of Two-Fisted Tales and Dungeon Punk for good measure.

The corebook itself is a whimsical mix of illustrated novel, world book, and game; most of it is glossy, coloured, illustrated and completely avoids mentioning any rules, while telling the story of Tom Olam, a game designer plucked magically from Earth to help in the ongoing fight against the Unseelie, occasional stops are made for more in-depth exposition about life in New Europa.

 

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